…but were afraid to ask. Dan Saffer shares his opinion with developers on why we are supposedly so hard to work with.
[…] next time you’re confronted with a designer furious because his design doesn’t look the same in the prototype as it does in his Illustrator file, you’ll know why he’s acting like that and (hopefully) how to respond.
He raises some good points, but also some things I can’t really relate to at all, and going by the ensued discussion, he hits some nerves. Read it at Vitamin.
Nice excerpt from the discussion:
Q: How many designers does it take to change a lightbulb?
A: I ain’t changing anything.