Click the Color / 30 vs. 60 FPS

October 13th, 2005 by Jerome Dahdah

Hey designers, here’s a tricky little game to train your visual senses, color recognition and reaction skills (oh, and it’s fun, too): Click the Color. It could do without the soundtrack, though, in my humble opinion. ;)

A little off-topic, but rather close none the less, is the following noteworthy article*: 30. vs. 60 FPS. Joshua Walrath smashes the common notion that the human eye can’t distinguish more that 30 FPS. In this insightful article, he explains a few interesting facts about how our eyes work and interact with the brain and highlights our built-in “motion blur” system. Definately worth a read.

*It’s actually the third section of the article but I find it to be the most relevant. The full things starts here.

Comments are closed.

For a full experience, you must agree to the use of cookies. For more information, see our Privacy Policy

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.